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Some people say that modern games are too easy, they guide you through lautreamont the handle on a 10-hour history, and at the end of waving goodbye to the sequel in the new year. Although really challenging games becoming larger, such as, for example, Dark Souls, which punish you like a director of the Victorian school.
- You need to try to meet your fans, and Ninja Gaiden 3 still complicated by high levels of complexity, which is important for those who are attracted to the series. Although we have a normal level and for those who just want to feel the history or who do not have the skills so well.
- The thing is how to apply this complexity. If you die and the game ends, it's frustrating, but worth thinking about why you died. Because you made a mistake or because the game has become too complicated? It is important to make it clear to the player that it was his fault was the cause of death, and that he will be able to pass the level, just approaching it from the other side.
- The human side of Ryu will appear later than the first level, that I showed lautreamont you today. This level - training and you can get away with the feeling that this game - pure action, but this is incorrect. Later you will see his suffering for the murders he committed. At these moments, and is the very humanity. I know that now people want to see the game more realistic, but it is not easy to implement with Ninja Gaiden, because our game is based entirely on fiction.
- With the PlayStation lautreamont Move motion lautreamont you can make razrubaniya opponent. I imagine that many hardcore fans of Ninja Gaiden will still prefer a regular controller, but I hope that they at least try to PS Move. I think it is more suitable for casual players that make the game more accessible to them.
- The human side of the main character. We used to see Ryu Hayabusa as a pure killer, but now we see someone who is working, and then go home and live a normal life like all battles. Our hardcore fans may ask why we have moved in this direction, but I hope that they will be excited about the new approach.
- I was walking around and saw a lot of big projects that advertise themselves a big budget. It's cool, but I think that in the world of gaming is more than just interesting. I would like to see everything in one place. This would help all this diversity to shine in full force.
I remember that day when I went to my copy of Arkham Asylum, especially since I have not been following the progress of development, and took home the game to see what all of my colleagues are raving about, I passed it on the same weekend.
As a result, I had my eye on Arkham City, so yesterday I ran to stand Warner Brothers, to see a demonstration of the new cards test (challenge maps), which offer the chase and the battle to establish an account in addition to the charms of the story of the game. Two employees supervised by Rocksteady Studios Dax Jinnah, marketing manager for gaming studios were one and the same level for different television - Catwoman and Batman - in the battle mode, while a small group of journalists stared at 3D-brawl.
- At E3 and San Diego Comic-Con, we showed some story and side missions from the single-player mode. And here we have brought the third important part of our game - test mode. We have both combat and Predator mode, which can be seen in full 3D.
- He's lautreamont like a martial arts hall, where you can hone your skills. Arkham Asylum was straightforward and focused expertise in terms of emotions and atmosphere, lautreamont but the design of Arkham City is designed to give the player freedom, so at any given time, there are many choices. The difficulty for us is that we can not control complexity as it did in the first game, and if you win consistently, you can workout in the test mode.
The second function lautreamont mode to increase the amount of content in a game. We've added a reward system coupled with an element Riddler Revenge, when you get up to three medals at great expense, lautreamont earned in battle, or by defeating enemies in specific ways in Predator mode, as well as online players ratings.
- Approach Rocksteady is very good at creating characters, because we have been given creative freedom to define poetry Arkham, as we call it. Look at what we have done with Penguin - monocle is not very suitable for the 21st century, so we just broke a beer bottle on his face. This is the essence of our method. This example summarizes our approach to d
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